NewPlaypute Spot, 60% off on spare capacity

The cloud platform that learns your game. Every product builds on it.

Who is playing, and what just happened — read from your servers’ own output, with nothing to install.

Try

Every game you run teaches the platform something. Learned once, shared by every product.

It knows what you run

A game is registered once and inherits what it shares — Minecraft, then Forge, then 1.20.4. Every product reads the same entry.

It knows who is playing

Players are read from your server’s own output and its connections. Nothing to install, and a game Plany has never seen is learned rather than refused.

Servers follow the players

Asleep when the last player leaves, awake in seconds when the next one connects, and groups that grow and shrink with the people actually on them.

So do your services

Run your code the moment a player joins. A party follows its members onto whichever server they land on, with nothing on that server configured for it.

One platform for everything a game runs on. Host the servers, run the code around them, rank the players and keep them talking — each product works on its own, and better beside the others.

PlayputeGame servers that only run while people play

Hand your players one address. The server comes up when they arrive, sleeps after they leave, and wakes in seconds for the next one — try stopping one.

Explore Playpute
console.plany.cloud/servers
NameStatusPlayersConnectCost
SurvivalRunning4survival.eu-west-2.plany.run:25565$0.060/hr
CreativeSleeping0creative.eu-west-2.plany.run:25566$0.000/hr
Scrim nightSleeping0scrim.eu-west-2.plany.run:27015$0.000/hr

Stop one. Its address still works and it stops costing you anything — the next player to turn up brings it back.

burn $0.060/hr

SandboxRun code when a player joins

on-joinActive
Failed deliveries 0

When

A player joins

On

lobby

POST to

/hooks/player-joined
PlayerDeliveryTook
No deliveries yet

Nothing is running and nothing is listening. Have somebody join the lobby.

LeaderboardDBComing soonExact ranks, from the table you already have

Weekly — Season 4Highest score firstLatest scoreFirst to get there wins a tie
You are 9th of 9
RankPlayerScoreFrom
1stnyx-91c4184,920source
2ndquill-7b0e172,310source
3rdsable-4d13168,004source
4wren-2a88151,775source
5orin-b350140,612source
6juno-cc17132,889source
7pike-05fd121,450source
8thea-e9a2118,236source
9you88,150source

168,004 is a score somebody already has. Submit it and you come fourth, not joint third. Remove anyone with ✕ and everybody below them moves up at once — a rank is counted rather than stored, so there is nothing to recompute and nothing to miss. A score you submit and one loaded from your database are ranked by the same tree, which is what From is telling you.

RelayComing soonParties that follow players between servers

party-7f3Active3 members
lobby-1
20:14:02 party-7f3 attached — aster joined this server
20:14:14 bex MESSAGE_CREATE {"content":"hey"}

Configured for Relay: gameServer("lobby-1"), once, at startup.

minigame-2
Nobody from the party

Nothing attached. This server has never been told about party-7f3.

Configured for Relay: gameServer("minigame-2"), once, at startup.

Click a player to move them to the other server, then say something. The server they land on starts receiving the party — nothing on it subscribed, and nothing on the one they left unsubscribes.

Built for developers

Drive it from a terminal, a Terraform plan, or your game.

Every product is one published API, with the CLI, the Terraform provider and SDKs for four languages built on exactly the schema a customer can call — so nothing the tools offer is refused when you use it.

4

SDK languages: Go, TypeScript, Java and Rust.

gRPC + REST

One schema, with errors that say what to do next.

# A Minecraft server that sleeps when everybody leaves
plany playpute servers create survival \
--game games/minecraft-java \
--machine-type highmem-2
plany playpute servers get survival

Credit in, play out. Pick a plan, get credit every month, and spend it only while something is running.

See pricing

$0

while nobody is playing. An empty server draws down nothing.

$5

of credit every month on Hobby, and the first week is free. At the bottom things stop; nothing is deleted.

$20

of credit every month on Pro, with top-ups when you need more — or $25 a month paid annually.

60% off

on Spot, for Pro servers happy to run on spare capacity.

Start with the game you already have.

Pick one we already run, or point us at yours. Every plan comes with credit to spend, and you only spend it while people are playing.