Pricing
Pay for play,
not for uptime.
Every plan comes with credit each month. You spend it while people are playing, and if you run through it early you can top up whenever you want.
Hobby
A server for you and the people you play with.
$5/month
Request an invite- $5 of play credit every month
- Every game we already run
- Servers stop themselves when everyone leaves
- See who is playing and what the server printed
- Top up any time you need more
Pro
For a community, a studio, or more than one game.
$20/month
Request an invite- $20 of play credit every month
- Bring your own games and versions
- As many servers as you want to run
- API keys for your own tooling
- A record of every change anyone made
- Top up any time you need more
Sign-ups are closed while we run a private alpha. Ask for an invitation and we will set an account up with credit on it.
How paying works
Pick a plan
It gives you an amount of credit every month. That is the price — there is no bill afterwards.
Spend it on play
Credit only goes down while a server is actually running. An empty server is not costing you any of it.
Top up if you run out
Busy month? Add credit whenever you like and carry on. If you would rather not, your servers stop and everything is waiting for you next month.
Running out is not the end of the month
Top up with any amount, any time, and your servers keep going. The credit you add sits alongside what your plan gives you — and if you decide not to, nothing is lost: your servers stop, your worlds stay exactly where they are, and next month's credit starts them again.
No minimum
No auto-renewal surprises
Nothing is deleted if you stop
What it comes to
Estimate a month
$2.52
Inside the $5.00 your plan grants each month.
A projection, not a quote. Only the hours a server actually runs are metered — a sleeping server costs nothing, so this is a ceiling for the usage you described.