Pricing
Pay for play, not for uptime.
Every plan comes with credit each month, and everything you run draws from it only while it is running. Hobby stops at its $5, and your first week of it is free. Pro tops up, runs cheaper on spot supply, and has a person on the other end — and paid annually, it is $200 with $25 of credit every month.
Hobby
7-day free trialA server for you and the people you play with.
$5/month
All of it is credit to spend.
Request an inviteThis includes:
- $5 of credit every month — and that is the ceiling
- A 7-day free trial on your first subscription, with the full $5 to spend
- Every game we already run
- Servers stop themselves when everyone leaves
- Sandbox, Relay and LeaderboardDB within plan limits
- Docs and community support
Pro
Most popularFor a community, a studio, or more than one game.
$20/month
All of it is credit to spend.
Or $200/year· $25 credit every month· save $100
Request an inviteThis includes:
- $20 of credit every month — $25 paid annually — and top up whenever you need
- Spot supply — the same servers for less than half the price
- Support from a person, answered within one business day
- Bring your own games, builds and versions
- Teams, API keys and a year of audit history
- Playpute Streams alpha, on request
Sign-ups are closed while we run a private alpha. Ask for an invitation and we will set an account up with credit on it.
How paying works. There is no bill afterwards. The plan is the price, and the credit it gives you is what running things draws on.
Pick a plan
Spend it on what runs
Reach the bottom
Top up, and keep going
Add credit any time, from $10, and it sits alongside what your plan gives you. Set a spend cap and a balance alert so a busy weekend is a decision rather than a surprise. Hobby cannot buy more — its $5 is the whole of what it can spend, which is the point of it.
Spot supply, for less than half
Run game servers on spare capacity at 60% off. Spot can be reclaimed with two minutes’ notice: the server restarts on another host and its disk comes with it. Worth it for most communities, and your choice per server.
Compare plans. Everything that differs between Hobby and Pro, in one table.
| Hobby | Pro | |
|---|---|---|
| Credit | ||
| Credit included each month | $5 | $20, or $25 paid annually |
| Free trialOn an account’s first subscription. The trial’s $5 of credit lasts until it ends, and the first charge is at the end of it. | 7 days | |
| Pay annually$40 less than twelve months, and $5 more credit every month — $100 of value over the year. | $200/year | |
| Buy more creditOn Hobby, running out stops workloads until next month. Nothing is deleted. | Any time, from $10 | |
| Spend caps and balance alerts | ||
| Support | ||
| Documentation and community | ||
| Email support from the team | ||
| First response | Best effort | 1 business day |
| Incident updates by email | ||
| Help moving an existing server over | ||
| Capacity | ||
| On-demand supply | ||
| Spot supplySpare capacity at a lower rate. It can be reclaimed with two minutes’ notice, and a reclaimed server restarts on another host. | ||
| Game servers running at once | 2 | 25 |
| Largest server | 2 vCPU · 4 GiB | 8 vCPU · 32 GiB |
| Autoscaling server groups | ||
| Ask for higher limits | ||
| Products | ||
| Games we publish | ||
| Bring your own game | ||
| Sandboxes | 1 | 20 |
| Agones clustersPer project, per region. Alpha. | 1 | 10 |
| Leaderboards | 2 boards · 50k entries | 25 boards · 5M entries |
| Relay channel history | Up to 24 hours | As long as you like |
| Secrets | 10 | 500 |
| Playpute Streams | Alpha, on request | |
| Team and account | ||
| Projects | 1 | 10 |
| Members | Just you | 10, with roles |
| API keys | 2 | 50 |
| Game server logs kept | 3 days | 30 days |
| Audit history | 30 days | 1 year |
What usage costs. The same rates on both plans, drawn from your credit. Illustrative — your account shows the live price list.
Charged only while a server is running. A hibernated server costs its disk and nothing else.
| vCPU | per hour | $0.0160 | $0.0064spot · Pro |
| Memory | per GiB, per hour | $0.0070 | $0.0028spot · Pro |
| Disk | per GiB, per month | $0.10 | — |
| Connection proxyAbout $3.65 a month. Free for the games we publish | per hour | $0.0050 | — |
| Schematic storageFirst 20 GiB-hours a month free | per GiB, per month | $0.023 | — |
| Dedicated public addressAbout $5 a month | per hour | $0.00685 | — |
Encore itself is free. The servers in an Encore project are billed at the usual rates above, from that project’s own credit — which its players top up, and never from your plan credit.
| Encore | per game | Free |
| Credit per saleThe rest is Steam’s share | of the price | Up to 70% |
Coming soon. Prices may change before launch.
| GPU machine (NVIDIA L4, Windows included) | per hour | $1.20 |
| Machine disk, kept while stopped | per GiB, per month | $0.12 |
| Stream egress | per GiB | $0.08 |
Scaled to zero costs nothing. The address keeps working.
| vCPU | per hour | $0.0160 |
| Memory | per GiB, per hour | $0.0070 |
| RequestsFirst 2 million a month free | per million | $0.40 |
Coming soon. Prices may change before launch.
| Control plane | per cluster, per hour | $0.10 |
| Node vCPU | per hour | $0.0160 |
| Node memory | per GiB, per hour | $0.0070 |
| Node disk | per GiB, per month | $0.10 |
| Node public addressOne per node, unless a pool is created without them | per hour | $0.00685 |
Charged only while a server is awake, at Playpute’s rates plus 30%. A sleeping server costs its disk.
| vCPU | per hour | $0.0208 |
| Memory | per GiB, per hour | $0.0091 |
| Disk | per GiB, per month | $0.13 |
Coming soon. Prices may change before launch.
| Entries held | per million, per month | $0.30 |
| Score submissions | per million | $0.50 |
Coming soon. Prices may change before launch.
| Messages | per million | $0.60 |
| History | per GiB, per month | $0.20 |
Coming soon. Prices may change before launch.
| Linked account | per account, per month | $0.02 |
| First 1,000 accounts | per month | Free |
Coming soon. Prices may change before launch.
| Stored | per GiB, per month | $0.25 |
| Archived | per GiB, per month | $0.03 |
| Operations | per million | $0.30 |
| Network egressFirst 25 GiB a month free. $0.07 past 1,000 GiB, $0.06 past 10,000 GiB | per GiB | $0.08 |
| SecretsFirst 10 free | per secret, per month | $0.05 |
| Console terminalThe machine itself is free | per GiB of saved home, per month | $0.10 |
| Container registry storage | per GiB, per month | Not charged yet |
What a game server comes to. Change the size and the hours. On-demand rates, against Hobby’s $5 — illustrative, your account shows the real ones.
Cost estimator
Estimate a month
$3.60
Inside the $5.00 your plan grants each month.
A projection, not a quote. Only the hours a server actually runs are metered — a sleeping server costs nothing, so this is a ceiling for the usage you described.
Try it on this month’s credit.
Pick a game, name your server, and spend credit only while people are on it.