The YAML you already have
Fleets, GameServers, FleetAutoscalers and allocations apply as written — including straight from a URL, the way Agones’ own examples are installed. Anything that cannot be honoured is refused by name rather than quietly dropped.
Same SDK, same allocation
Your game server talks to the Agones SDK it was written against, and your matchmaker allocates the way it does now. Nothing in your game changes to move it over.
Idle servers sleep
A ready server nobody connects to goes to sleep and stops costing compute. It stays allocatable, and an allocation or a player connecting wakes it in seconds.
Buffers that fill themselves
A FleetAutoscaler keeps the number of ready servers you asked for, and a server somebody is playing on is never taken away to make the numbers fit.
Your team, your roles
Apply from the console, the plany CLI or Terraform with the Plany accounts your team already has. Editors can deploy, viewers can look.
Next to the rest of your game
The same regions as your Relay channels, leaderboards and sandboxes, on the same account and the same credit. One place to look, and one invoice.
Want a whole cluster of your own, with kubectl, Helm and your own operators? Agones Standard is that.
Run it on Agones Autopilot.
Pick one we already run, or point us at yours. Every plan comes with credit to spend, and you only spend it while people are playing.