Channels your servers and your players talk on.

A party that follows your players between servers.

Publish to a channel and everything subscribed gets it. And because Plany already knows who is playing where, a game server receives the channels its own players brought with them — with nothing on that server configured for any of it.

Not available yet — the rest of the platform is where we started. See what runs today

RelayComing soon

What it will do:

  • Channels with members, in every region you run in
  • Servers receive the channels their own players brought
  • Optional history, kept for as long as you say
  • Capability tokens for game clients, minted by your server
  • Live view of any channel in the console
Not available yetComing soon

Parties that survive a hop

A player moves from your lobby to a minigame and their party moves with them, because the platform saw them arrive. The server they landed on did not have to be told.

A party of three — move one of them

party-7f3Active3 members
lobby-1
20:14:02 party-7f3 attached — aster joined this server
20:14:14 bex MESSAGE_CREATE {"content":"hey"}

Configured for Relay: gameServer("lobby-1"), once, at startup.

minigame-2
Nobody from the party

Nothing attached. This server has never been told about party-7f3.

Configured for Relay: gameServer("minigame-2"), once, at startup.

Click a player to move them to the other server, then say something. The server they land on starts receiving the party — nothing on it subscribed, and nothing on the one they left unsubscribes.

Kept, or not, and you choose

A channel keeps nothing, keeps an hour, or keeps everything. Somebody reconnecting gets exactly what they missed — and a channel that keeps nothing is never billed for storage.

Reconnecting after time away

The channel keeps

You were away for

guild-chat — disconnected for 3 hours

5 messages were published while you were away. Reconnect to see which of them you get.

Swept once messages are older than this. Somebody reconnecting gets the recent ones.

Choose how long the channel keeps messages and how long you were gone, then reconnect.

No credential in your game client

Your server already authenticated the player, so it mints them a token: one channel, one member, and it expires. Nothing you ship to a player’s machine holds anything worth stealing.

A token a player’s machine holds — try misusing it

Minted by survival-1 for aster
Live

Channel

party-7f3

Member

aster

May

Publish and Subscribe

The secret — returned from the mint and never again

rlt_9QmT4wZ2c8LxKp0vH7bN3sRfJ1yUeA6dExpires one hour after minting.

Try what somebody who lifted it from a player's machine would try. It reaches one channel, as one member, with the verbs your server chose — and your API key never left the server.

Any bytes, any shape

Chat, a command, a state delta, whatever your game already serialises. Plany never looks inside a message, so a channel works the same for a game it has never seen. Beside the messages sits one object of state — who leads, which map — handed to everyone who subscribes.

One channel: messages, and state

Messages
20:14:02 subscribed — handed state v3
20:14:08 bex MESSAGE_CREATE {"content":"who is leading?"}
Statev3
{
  "leader": "aster",
  "members": [
    "aster",
    "bex",
    "cass"
  ],
  "phase": "lobby"
}
relay.patchState("party-7f3", { leader })

A message is something that happened; state is what is true now. A patch merges only the keys it names, so two servers changing different things cannot lose each other's change — and anybody who subscribes late is handed the object rather than the whole conversation to replay.

One call, on every server

Your plugin says “I am this server” and starts receiving whatever channels its players belong to. Nothing lists channels, nothing polls, and nobody writes the code that noticed somebody joined.

Nothing of yours to run

No broker, no cluster, no backend sitting between your servers to keep alive. The thing you would have built to do this is the thing you no longer have to operate.

Relay is on its way.

There is nothing to sign up for yet. The rest of the platform is running today.