Functions

The bits of logic that need somewhere to live.

Matchmaking, scoring, rewards and event hooks — the small server-side pieces every game needs, without a service to keep alive between them.

Not available yet — the rest of the platform is where we started.See what runs today

Nothing running in between

Your logic exists when it is called and costs nothing when it is not. There is no idle backend to pay for or patch.

Scales without you watching

A launch day and a quiet Tuesday are handled the same way, which is to say you do not handle them.

Trustworthy scoring

Keep the rules where players cannot reach them, so a score means what it says.

Reacts to your game

Run something when a match ends, a player joins, or a server comes up, without wiring a queue yourself.

Ship a change in a minute

Fix a payout or tweak matchmaking without patching the client and waiting for a store review.

Talks to the rest

Your servers, your leaderboards and your saves are already here, so there is nothing to connect up.

What it will do

  • Server-side logic with no service to maintain
  • Scales with your player count on its own
  • Runs on game events without extra plumbing
  • Deploy changes without a client patch